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Multimedia Content Business Program Group

 

These are specific examples of modules to be taken for credit according to the job you intend to do.


■ Become a professional in the production of animation, computer graphics and other visual content.

This program is for students who wish to become professionals in content creation, with focus on comics and animation. Students who complete modules such as Seminar on Anime Planning, Production and Promotion of Animated Features; Rich Media Content Development; Instructional Animation Development and Scenario Story Boarding will have acquired a basic grounding in animation and game production. Through modules such as Web Programming, students also learn Web-based technologies for releasing their products online.

Animation Production

Entry
 
 
 
 
IT Core Module Group
Introduction to Web Technology
Web Programming I/II
 
 
Visual Processing
Web ProgrammingⅢ
 
 
Practical Cloud Computing
Information Security
Web Business Core Module/Applied Informatics Module
Basic Theory of Leadership
Seminar on Anime Planning,
Production and Promotion
Digital Audio Production
 
 
Rich Media Contents Development
Instructional Animation Development
Scenario Story Boarding
Seminar on Story-Telling Technology
 
 
Video Expression Techniques
Intellectual Property Rights Law
 
 
 
 
Career-Strengthening Modules (Thematic Studies in Production and Distribution of Animated Content)
 
 
After Graduation: Professional in Content Production

■ For students who will become experts in business related to music or stage arts.

This is for those who aim to become experts in the content business that can produce entertainment content, such as music and stage performances. Students will understand the relationship of IT and art through Music and Technology and Stage Arts and IT, and will also learn about video and audio digital processing in Digital Audio Production. In the modules Seminar on the Contents Industry and Intellectual Property Rights Law, students will learn about the management of copyrights necessary to turning contents into a business.

Movie and Entertainment

Entry
 
 
 
 
IT Core Module Group
Introduction to Web Technology
Web Programming I/II
 
 
Project Management
 
 
Practical Cloud Computing
Information Security
Web Business Core Module/Applied Informatics Modules
Basic Theory of Leadership
Introduction to Web Business
Stage Arts and IT
IT Business Negotiation
 
 
Entrepreneurship and Business Models
Seminar on the Contents Industry
Music and Technology
Digital Audio Production
Intellectual Property Rights Law
 
 
Business Presentation
Video Expression Techniques
 
 
 
 
Career-Strengthening Modules (Thematic Studies in IT Applications in the Music Field)
 
 
After Graduation: Professional in Entertainment Business

*The above are model cases, and students can select their modules according to their knowledge and experience, as well as their future objectives.
*The order of credit completion may differ depending on module timing.
*At least 44 credits are required to complete the course (This includes the credits of required modules [5 or 6 credits]).